Resident data ends at 30c4, program starts at 30c4, file ends at 11dc4 Starting analysis pass at address 30c2 End of analysis pass, low address = 30c4, high address = 107de [Start of text] S001: "THE MAGIC TOYSHOP" S002: " A fun game for all the family by Gareth Rees New players should type "help" " S003: "950904" S004: "5/12" S005: "a" S006: "You can't go that way." S007: "the" S008: "the" S009: "the" S010: "the" S011: "the" S012: "the" S013: "the" S014: "the" S015: "the" S016: "the" S017: "the" S018: "the" S019: "Darkness" S020: "It is pitch dark, and you can't see a thing." S021: "As good-looking as ever." S022: "Nameless item" S023: "your former self" S024: "Who knows what might be hidden in the dark rafters and shadowy corners of this emporium?" S025: "You turn to leave, but alarmingly you are unable to find a way out." S026: "an" S027: "She is a young woman, in her late teens perhaps. She is wearing a white crinoline dress with a hoop skirt, and her long black hair is tied into a pigtail." S028: ""It's a little trifle, I admit," says Catharine, "but you might like it, and so might your niece. I don't want to tell you what it is until you've made it, as that would spoil the surprise"." S029: ""I did say it would need some assembly," says Catharine. "Doesn't glue usually come with these models? I wonder where it's got to?"" S030: "The Airfix model" S031: "The box is very faded, perhaps as a result of lying unpurchased on a shelf for too many years. You can make out the words "Airfix" and "voice activated", and a picture of something that might be a model car." S032: "It's a piece of metal, covered on one side with what looks like a piece of grey carpet. Who knows what it could be for?" S033: "It's a piece of metal with four rubber wheels. Who knows what it could be for?" S034: "A little tube with a nozzle on one end. Writing along the side reads "Super Safe Wonder Glue! Sticks only metal. Completely non-toxic and safe for all other materials."" S035: ""I told you I was unbeatable at noughts and crosses," says Catharine." S036: ""It's such a simple game to master," says Catharine, "that you have no chance of beating me without cheating."" S037: "Noughts and crosses" S038: ""The word `chirality' means handedness," says Catharine. "It refers to the sense in which a spiral coils, clockwise or anticlockwise."" S039: ""The only thing stopping you is the screw thread on the gnomon," says Catharine. "If it weren't for that, it would be easy."" S040: ""Can you find a way to reflect the gnomon?" asks Catharine. "Remember, a reflection in three dimensions is a rotation in four dimensions." She giggles." S041: ""If you can't reflect the screw thread," says Catharaine, "maybe you could find a way to file down the gnomon so it fits?"" S042: "The gnomon and the sundial" S043: "The gnomon casts a shadow across the sundial. The tip of the shadow just reaches the marking for tea-time." S044: ""The usual solution is recusive," says Catharine. "For example, to move a stack of three disks from the left peg to the right peg, first move a stack of two disks to the middle peg, then move the big disk, then move the stack of two again." S045: ""I said the usual solution is recursive," says Catharine, "but you'll see if you take the trouble to work it out that three disks take seven moves to transport. So you'll have to be cleverer than that to move them in six." S046: ""The usual recursive solution is in fact minimal," says Catharine. "So you'll have to cheat to do better than that."" S047: ""If you could move two disks at a time," says Catharine, "it would be easy, but the rules only allow you to pick up the top disk from a stack."" S048: "The towers of Hanoi" S049: " " S050: "Z" S051: "C" S052: ""Did you never play dots and boxes when you were a child?" asks Catharine. "Many children play it, but few continue to have any interest in it when they grow up, which I think is a shame, because it's full of interesting tricks: struggles for control, sacrifices and lots of game theory."" S053: "Dots and boxes" S054: ""I can offer you a few hints about how the cat works," says Catharine. "First, the cat only moves after the mouse has moved successfully."" S055: ""The cat's strategy," says Catharine, "is always to move so as to minimise the distance between it and the mouse."" S056: ""If the cat's strategy doesn't provide a unique move," says Catharine, "then it moves to the intersection occupied by the mouse at the end of the last turn, if possible. Otherwise, it chooses randomly among the moves that bring it closest to the mouse."" S057: ""If you think about what I've said," says Catharine, "and play with some counters on paper, you'll realise that it's just a parity problem. The cat is always an even number of moves away from the mouse at the end of its turn, and the cat can always reduce this number if the mouse doesn't retreat."" S058: ""Now, if the mouse didn't start an even number of moves away from the cat," says Catharine, "the game would be a very different thing altogether."" S059: "A little hole in the wainscot of the west wall, such as might have been made by mice." S060: "A little mouse clad in fake grey fur, with four rubber wheels." S061: "The robot mouse" S062: "Lying where the mouse dropped it is a small brass-coloured key." S063: "Brass is of course a non-magnetic copper-zinc alloy, so presumably this key also contains iron." S064: "an" S065: ""This isn't really a puzzle," says Catharine. "It's just tea-time. If you want to make a puzzle out of it, try eating the egg."" S066: "Catharine says, "If you haven't played Infocom's wonderful game `Trinity' by Brian Moriarty, you're going to have problems with this puzzle."" S067: ""In the game `Trinity'," says Catharine, "part of the action takes place on the surface of a giant sundial covered with mushrooms, each mushroom representing a mushroom cloud from the explosion of an atomic bomb."" S068: ""The shadow from the gnomon was important too," says Catharine. "When it touched a mushroom, magical things would happen."" S069: "Catharine says, "You need to have played Graham Nelson's marvellous game `Curses' too, or else you'll struggle."" S070: ""In the game `Curses'," says Catharine, "There are a number of magic wands that can be charged by striking and discharged by pointing them at things."" S071: "The egg" S072: "A wicker picnic hamper." S073: "A long, thin loaf of French bread." S074: "an" S075: "A featureless mahogany rod, whose purpose is oblique. It is about the size of a matchstick." S076: "an" S077: "left" S078: "up" S079: "right" S080: "down" S081: ""Dodgems was invented by mathematician Colin Vout," says Catharine. "It's one of the more interesting games that can be played on a noughts and crosses board."" S082: ""I can't offer you much in the way of strategy," says Catharine, "except that it isn't always wise to move a piece off the board when it can be blocking your opponent's pieces instead."" S083: ""A final hint," says Catharine. "The northeast corner of the board is a good square to aim for."" S084: "Dodgems" S085: "an" S086: ""The first rule," says Catharine, "is that the number 1X - by which I mean the number consisting of 1 followed by the string of digits denoted by the letter X, not 1 multiplied by X - generates the number X plus 1. For example, the number 12345 generates the number 2346."" S087: ""The second rule," says Catharine, "is that if the number X generates the number Y, then the number 2X generates the number Y, but with its first digit removed. For example, since we know that 123 generates 24, then 2123 generates 4."" S088: ""The third rule," says Catharine, "is that if X generates Y, then 3X generates 1Y, for example, since 123 generates 24, then 3123 generates 124."" S089: ""The fourth rule," says Catharine, "is that if X generates Y, then 4X generates YY, that is, Y repeated. For example, since 123 generates 24, then 4123 generates 2424."" S090: ""The fifth and final rule," says Catharine, "is that if X generates Y, the 5X generates the reversal of Y. For example, since 1234 generates 235, then 51234 generates 532."" S091: "an" S092: "The infernal machine" S093: "an" [End of text] [End of file]